{"author_name":"Razion","cat":"LD #25","comments":[],"epoch":1355720040,"likes":1,"metadata":{"p_key":"47781","p_author":"Razion","p_authorkey":"17913","p_urlkey":"83446","p_title":"LD25 \u2013 Evil is Sometimes Rendered Unconscious: In Review","p_cat":"LD #25","p_event":"LD25","p_time":"1355720040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"17913","us_name":"Razion","us_username":"razion","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Super excited to have completed my first LD. A lot of things went right, and several went quite wrong but I managed to get a game out that I can be proud of.<\/p>\n <p>In the interest of improving, I&#8217;ll do a quick self-review.<\/p>\n <p><strong>Concept:<\/strong><\/p>\n <p>While the idea of a mad scientist who&#8217;s been overthrown by his robots initially seemed clever, I may have inadvertently come up with something that has a portal-like atmosphere. A little more originality next time is in order I think, but I do really like the atmosphere of this game.<\/p>\n <p><strong>Controls:<\/strong><\/p>\n <p>This will probably stop a few people from being able to play my game. I forgot to include IN the game that the &#8220;Q&#8221; key closes menus. :\\<\/p>\n <p><strong>Mechanics:<\/strong><\/p>\n <p>I wish I had added more uses for the shrink-ray. The idea of having alternate cartridges for the raygun turned out to be pretty cool. If I could do it again with a bit better time management, I think adding other gadgets would have been fantastic.<\/p>\n <p><strong>Mood\/Lighting:<\/strong><\/p>\n <p>This game is kind of dark. While intentional, I&#8217;m not sure whether it adds or detracts from the game.<\/p>\n <p><strong>Graphics:<\/strong><\/p>\n <p>I&#8217;m not a very good 3D artist, so the choice to go 3D for this one may have been a little ambitious. I scraped by with some square-paneled lab-like environment, but I&#8217;ll be going a different route in the (hopefully more practiced) future.<\/p>\n <p><strong>Humour:<\/strong><\/p>\n <p>While I happen to think that your chipper, sarcastic AI tour guide is funny&#8230;The dialogue can be really hard to hear. That was a bad choice of filter.<\/p>\n <p><strong>Overall:<\/strong><\/p>\n <p>It was a cool experience. Definitely worth the sleep deprivation! I&#8217;ll definitely be trying to participate in the next LD.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/ld25-evil-is-sometimes-rendered-unconscious-in-review\/robots-2\/\" rel=\"attachment wp-att-212700\"><img class=\"alignnone size-large wp-image-212700\" alt=\"Robots!\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Robots-550x328.png\" width=\"550\" height=\"328\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Robots-300x179.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Robots-550x328.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Robots.png 1283w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 16th, 2012 11:54 pm","title":"LD25 \u2013 Evil is Sometimes Rendered Unconscious: In Review"}