{"author_name":"atrodo","cat":"LD #25","comments":[],"epoch":1355712840,"likes":1,"metadata":{"p_key":"47795","p_author":"atrodo","p_authorkey":"17766","p_urlkey":"83460","p_title":"Milestone 10","p_cat":"LD #25","p_event":"LD25","p_time":"1355712840","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"17766","us_name":"atrodo","us_username":"atrodo","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><img class=\"aligncenter\" alt=\"\" src=\"http:\/\/i.imgur.com\/EKfTF.png\" width=\"666\" height=\"532\" \/><\/p>\n <p><a href=\"http:\/\/ludum.atrodo.org\/\">http:\/\/ludum.atrodo.org\/<\/p>\n <p><\/a><\/p>\n <p>I just finished up the main mechanic of the game.\u00a0 Each round a weapon is up for grabs.\u00a0 In traditional MegaMan style, the villain boss has a new weapon to use, and if the hero defeats the boss, he gains that power.\u00a0 So, each round, black is given a new weapon. If the white is defeated, black gets to keep it, but if black is defeated, white gains it.\u00a0 And right now black always wins because white is an idiot.\u00a0 Which is my next task, to make him a challenging idiot.<\/p>\n <ol>\n <li><del>Get the engine setup<\/del><\/li>\n <li><del>Make a black and white boxes for the two characters<\/del><\/li>\n <li><del>Setup terrain generation to have a playing field<\/del><\/li>\n <li><del>Create sprites for sword attacks<\/del><\/li>\n <li><del>Give white a stupid ai<\/del><\/li>\n <li><del>Give white and black health and health bars<\/del><\/li>\n <li><del>Setup multiple rounds<\/del><\/li>\n <li><del>Create guns with the physics system<\/del><\/li>\n <li><del>Create special weapons<\/del><\/li>\n <li><del>Add gaining and losing guns<\/del><\/li>\n <li>Give white a better ai<\/li>\n <li>Polish<\/li>\n <\/ol>","time":"December 16th, 2012 9:54 pm","title":"Milestone 10"}