Lets dragn this out a bit..
Progress:
- Enlarged the dragon.
- Some archers that look like soldiers (if anything kills LD time for me, it is art!).
I decided to reuse the image loading class so I’m out of the main competition, though might have something for the Jam tomorrow. This also means I can use my sound manager class without learning Java audio again.
I’m quite happy with the AI I’ve coded.. The archers advance until they are close and they will shoot (eventually). If the dragon gets too close they run away. Melee is currently incomplete.. I think I will just reuse the archer shot for melee, but with a shorter range.
Instead of roaming through a battlefield (which would have been cool, but requires terrain and level skills), I’m thinking maybe a sequence of progressively harder arena battles.. Sure, you can take down two warriors, but at the same time as four archers?
Heres a playable jar: https://www.dropbox.com/s/eczq6vkky6icjtk/dragns3.jar
