{"author_name":"vivavolt","cat":"LD #25","comments":[],"epoch":1355703660,"likes":1,"metadata":{"p_key":"47881","p_author":"vivavolt","p_authorkey":"17921","p_urlkey":"83546","p_title":"First LD: Castle of Doom, a post-mortem.","p_cat":"LD #25","p_event":"LD25","p_time":"1355703660","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"17921","us_name":"vivavolt","us_username":"vivavolt","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>So, while I&#8217;ve prototyped things quickly before I&#8217;ve never actually tried to finish a game fully in a short period of time. I decided to try my hand this time around and it was pretty fun! It makes you make a lot of quick\u00a0decisions\u00a0about the scope of the game and what&#8217;s achievable and that carries back to big projects I imagine.<\/p>\n <p>&nbsp;<\/p>\n <p><img class=\"aligncenter\" alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/201083\/17921-shot1.png\" \/><\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <p>I had an idea pretty much straight away, and settled on a graphical style early on. Development of the basic engine was painless and I was happy with the animations I threw together quickly. I was pretty happy I managed to get 3 levels in, since level design is my least favourite part of the game design process overall.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p>I fell out of love with the idea halfway through, as I&#8217;m sure many people do. I ran dry on enemy design ideas that would be easy to implement too, but I think I got enough done for it to be varied. Also the sound was a last ditch effort, but it&#8217;s kind of funny in a bad way (it&#8217;s all my voice). The enemy selection system was, and still is, a bit broken \/ frustrating.<\/p>\n <p>Obviously it&#8217;s not too polished but, hey, not much time!<\/p>\n <p>&nbsp;<\/p>\n <p>I had quite a lot of fun, even though I could only give about 12 hours combined working time to the game over the 48 hours. Next time around I&#8217;ll definitely be participating, depending on the theme. Hopefully I can give a bit more time overall too.<\/p>\n <p>&nbsp;<\/p>\n <p>Check the game out here: \u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=17921\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=17921<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 16th, 2012 7:21 pm","title":"First LD: Castle of Doom, a post-mortem."}