{"author_name":"CMaster","cat":"LD #25","comments":[],"epoch":1355703180,"likes":1,"metadata":{"p_key":"47899","p_author":"CMaster","p_authorkey":"10609","p_urlkey":"83564","p_title":"Fortress Keeper submitted","p_cat":"LD #25","p_event":"LD25","p_time":"1355703180","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10609","us_name":"CMaster","us_username":"cmaster","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>So, went right to the wire, with the last half hour being spent solving web issues that prevented me from hosting the game &#8211; yay?<\/p>\n <p>Anyway, it&#8217;s up now, will provide a more complete post later. Find what is available <a href=\"http:\/\/games.linxsoft.co.uk\/index.php\/fortress-keeper\">on my site here<\/a>.<\/p>\n <p>What&#8217;s missing from the game so far:<\/p>\n <ul>\n <li>Any sound. At all<\/li>\n <li>Any balance testing. Does gold come at the right speed? Are units sensible value? Is it easy to survive forever? No idea&#8230;<\/li>\n <li>The contextual stuff I wanted. Actually taxing the villages etc, with the most you tax, the more pissed off people who up.<\/li>\n <\/ul>\n <p>Still, second LD attempted,, first LD succeeded. Yay I guess!<\/p>","time":"December 16th, 2012 7:13 pm","title":"Fortress Keeper submitted"}