Delve Deeply is finished!

Delve Deeply! (not a tower defense)

Well, it turns out I didn’t get any towers or anything implemented, but I did get my ambitious A* pathing algorithm finished!  Take a look at my submission here.

You start the game with some cash and a house.  You have the ability to mold the landscape by buying tiles, and you can spawn zombies that path toward the target location you can set by pressing X.  Zombies are damaged by spikes, and you get money for killing them.

I hope you have fun playing around with this.  It’s not a deep game by any means, but it looks like a good base to start something cool off of.

Special thanks to vanZeben for his video tutorials here that started me off with the 2D engine.