{"author_name":"koredozo","cat":"LD #25","comments":[],"epoch":1355701500,"likes":0,"metadata":{"p_key":"47940","p_author":"koredozo","p_authorkey":"12006","p_urlkey":"83605","p_title":"It\u2019s jam time","p_cat":"LD #25","p_event":"LD25","p_time":"1355701500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12006","us_name":"koredozo","us_username":"koredozo","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/its-jam-time-2\/ld25sound\/\" rel=\"attachment wp-att-211507\"><img class=\"alignnone size-full wp-image-211507\" alt=\"Sound trails\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25Sound.jpg\" width=\"616\" height=\"396\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25Sound-550x353.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25Sound.jpg 616w\" sizes=\"(max-width: 616px) 100vw, 616px\" \/><\/a><\/p>\n <p>As predicted, I am not finished in time for the compo, and doubt I can get there during the grace period either. Spent most of those last two hours figuring out how to properly animate sound trails for my hero.<\/p>\n <p>He can also see the villanous monster (if there&#8217;s nothing in the way and he&#8217;s facing the right direction) and react by printing &#8220;saw you!&#8221; to the Javascript console. Unfortunately, I don&#8217;t think this serves adequately as\u00a0AI, plus I need to add a way to let the player and hero defeat each other as well.<\/p>\n <p>Let&#8217;s hope I don&#8217;t run into any more technical issues and can get it all done in 24 hours!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"December 16th, 2012 6:45 pm","title":"It\u2019s jam time"}