Tourist Trap is complete.

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Finished!  With a little under an hour to spare.  I got most of what I wanted to get done.  Sound effects, some more sprites (including a goat!) and even some music. I would have like to be able to add a little more visual polish, perhaps some more tiling around the edges of the platforms and some more levels but I don’t think I’d ever have had time for that.  Because there are so few levels the learning curve seems a little steep (the last level is a toughie), it’s difficult to judge these things when you’ve been play-testing them over and over again though.

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The music is pretty simple and appropriately dirgey for a game with a ghost protagonist. It was my first time making music for a video game as well as using FamiTracker. Despite it’s simplicity and irritating repetitiveness (you can toggle the music with ‘M’) I’m pretty happy with it.

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I would have also liked to have more varied mechanics in the game, different types of tourists with differing behaviours. Perhaps some switches that open doors. Again this would have been quite ambitious for the time limit.

PS: Now with added goat :) (Check out the hunting trophy)

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