{"author_name":"paulfysh","cat":"LD #25","comments":[],"epoch":1355696520,"likes":0,"metadata":{"p_key":"48026","p_author":"paulfysh","p_authorkey":"0","p_urlkey":"83691","p_title":"LD25 over for me","p_cat":"LD #25","p_event":"LD25","p_time":"1355696520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Well, I spent a vast majority of awake hours this weekend on my entry, and its now done, and submitted. Its my first LD, and I have really enjoyed working on a personal project so hard and using such a high percentage of my time on it, although frankly I doubt I could keep it up much longer (and not just because the GF would murder me).<\/p>\n <p>I am glad I decided early on not to stress about art, or other things that always derail this kind of personal project for me as it allowed me to get a lot further than I normally would, and actually create something resembling an\u00a0incredibly\u00a0basic simulation game, which was my intent.<\/p>\n <p>I also noted that the overall quality of my code rapidly hit shocking when the true ramifications of having such a tight time frame hit me, I wont say\u00a0I&#8217;m\u00a0ashamed of my code, but its not far off&#8230;<\/p>\n <p>And in summation, great times had by all.<\/p>","time":"December 16th, 2012 5:22 pm","title":"LD25 over for me"}