Feed my Frankenstein

And I’m done! I really didn’t think I was going to get this one in inside the deadline, but then everything just seemed to come together at the last minute.

Is it everything I was aiming for when I started out yesterday? Well, not quite but it’s pretty damn close. Considering yesterday was a total write off and I only started coding this morning, I’m really quite pleased with what I ended up with. If I’d had a whole weekend to play with, I think it could have been downright awesome.

So what’s missing? Well the original plan called for the local towns and cities to get annoyed with your predations and send armies back to your castle to try and stop your evil schemes. Having to worry about being attacked while your minions were away would have added a decent element of risk to the game that’s not there right now. It could also have done with a lot more time spending on balancing the combat mechanics.

That aside, I’m pretty happy with how it turned out – my pixel art skills have definitely levelled up from “bloody awful” to “basic” – and I’m definitely getting better at having something finished inside a tight deadline, which bodes well for #onegameamonth next year.

Right, back to work in the morning, guess I’d better get some sleep…

Oh wait – I should probably link to the game, shouldn’t I?

Here you go :

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=5206