LD25: finish!
Okay, so i’ve reached a point where i’m quite happy to submit. It’s been a fun couple of days, and a big confidence booster for myself, knowing that I can still make games with my injuries!!!
If only I had more time, it turned out to be a lot shorter than I expected and there are no sound effects (apart form some dynamic music). Where I planned to have dozens of rooms, each containing all sorts of doors and switches, I ended up with ten rooms, and just a couple of doors and buttons.
Nevertheless, This is the first event-driven game i’ve ever made myself (i’ve always done short one-screen acrade games), and it feels amazing to do something like this from scratch in a completely unfamiliar engine.

