{"author_name":"gty","cat":"LD #25","comments":[],"epoch":1355679900,"likes":0,"metadata":{"p_key":"48239","p_author":"gty","p_authorkey":"19018","p_urlkey":"83904","p_title":"Almost there!","p_cat":"LD #25","p_event":"LD25","p_time":"1355679900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"19018","us_name":"gty","us_username":"gty","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>All 16 places have some flavor and story related. I don&#8217;t think I&#8217;ll be able to finish in time but this will be at least fun. I&#8217;ve got over 400 lines of human readable text on my class responsible for texts in game.<\/p>\n <p>I never thought I would enjoy this much making a text-based game. Placing all these puzzles and unique events in game is so damn funny. \ud83d\ude00<\/p>\n <p>I&#8217;m writing every text into my unity&#8217;s console so I still need some class to throw all texts into my screen. I&#8217;ll just replace the Debug.Log() for my method once its done anyway and it should work.<\/p>\n <p><img src=\"http:\/\/i.imgur.com\/Frudd.png\" alt=\"\" \/><\/p>","time":"December 16th, 2012 12:45 pm","title":"Almost there!"}