Not Happening!

I’m bowing out. Way too much other stuff (planned and unplanned) going on for me to spend much of any time on this, sadly. Here’s what I did get out of my work so far though:

  • Learned more Citrus Game Engine stuff. 
  • Have a template class for a character with a melee weapon. Fun!
  • Lots of camera experimentation…
  • Played with Sprite Sheet and Starling integration.

Maybe next time, all! Here are some pics of this most terrible work:

spritesheets

Sprite Sheet generation for the killer snow-man.

code

Configure the Missile class in Citrus to behave like a melee weapon!

attack

Killer snow-man attacking some yellow placeholder art…

Comments

16. Dec 2012 · 17:31 UTC
Learning an engine during a jam doesn’t bring a working game, usually, but is still a great way to learn. And next time you will have it figured out!
16. Dec 2012 · 17:51 UTC
I understand … we are using 2 flash API that we have never used ! (Feather and Starling)

Im sure we have lost hours because of this …

Still good luck :)
16. Dec 2012 · 17:56 UTC
Yeah – I have mostly been using these game jams to force myself to learn new things. It is GREAT for that.