{"author_name":"Gareth Jenkins","cat":"LD #25","comments":[],"epoch":1355678340,"likes":0,"metadata":{"p_key":"48252","p_author":"Gareth Jenkins","p_authorkey":"7693","p_urlkey":"83917","p_title":"Super Evil Machine \u2014 playable","p_cat":"LD #25","p_event":"LD25","p_time":"1355678340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7693","us_name":"Gareth Jenkins","us_username":"garethjenkins","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Okay, so it&#8217;s playable&#8230; few (many) things left to do though, see list at the bottom.<\/p>\n <p>Some notes along the way.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/super-evil-machine-playable\/screen-shot-2012-12-16-at-19-09-15\/\" rel=\"attachment wp-att-209284\"><img class=\"alignnone size-large wp-image-209284\" alt=\"Screen Shot 2012-12-16 at 19.09.15\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.09.15-550x412.png\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.09.15-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.09.15.png 1388w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>These &#8220;Things&#8221; spawn on platforms, walking somewhat randomly. You need to get them into the Evil Machine to replenish your evil energy.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/super-evil-machine-playable\/screen-shot-2012-12-16-at-19-10-33\/\" rel=\"attachment wp-att-209279\"><img class=\"alignnone size-large wp-image-209279\" alt=\"Screen Shot 2012-12-16 at 19.10.33\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.10.33-550x412.png\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.10.33-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.10.33-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.10.33.png 1384w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>You control them (a bit) by flipping the platforms, and making them fall through.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/super-evil-machine-playable\/screen-shot-2012-12-16-at-19-10-27\/\" rel=\"attachment wp-att-209278\"><img class=\"alignnone size-large wp-image-209278\" alt=\"Screen Shot 2012-12-16 at 19.10.27\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.10.27-550x412.png\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.10.27-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.10.27-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.10.27.png 1384w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>You can also push them along the top of the machine using the &#8220;Pusher&#8221;.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/super-evil-machine-playable\/screen-shot-2012-12-16-at-19-09-36\/\" rel=\"attachment wp-att-209282\"><img class=\"alignnone size-large wp-image-209282\" alt=\"Screen Shot 2012-12-16 at 19.09.36\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.09.36-550x413.png\" width=\"550\" height=\"413\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.09.36-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.09.36-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-16-at-19.09.36.png 1384w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>If the Things get away from you, they&#8217;ll jump onto new platforms and new rows of platforms get created as they jump. You can scroll up and down the platforms using the wheel \/ touch scrolling.<\/p>\n <p>Remaining as essential:<\/p>\n <p>&#8211; game over \/ restart &amp; in-game restart<\/p>\n <p>&#8211; bigger hitboxes &amp; rotate in direction of side pressed<\/p>\n <p>&#8211; occasional spawn on top rop<\/p>\n <p>&#8211; evil meter as bar that falls<\/p>\n <p>&#8211; bonus for multiple kills<\/p>\n <p>&#8211; bounds on camera scroll<\/p>\n <p>&#8211; prevent more than one press on pusher, calibrate pusher<\/p>\n <p>&#8211; instructions screen \/ start \/ restart screens<\/p>\n <p>&#8211; attach gui to screen edges not from centre<\/p>\n <p>&#8211; sort out double accelaration post jump or fall<\/p>\n <p>&nbsp;<\/p>\n <p>Some things to do to play with the playability (a few of the above will affect it though):<\/p>\n <p>&#8211; speed of evil decrement<\/p>\n <p>&#8211; speed of things<\/p>\n <p>&#8211; spawn rate of things<\/p>\n <p>&#8211; flip walk direction when catapulted &#8212; e.g. if direction of body changes, face to it through rotation<\/p>\n <p>&nbsp;<\/p>\n <p>And some polish stuff that I almost certainly won&#8217;t get time for:<\/p>\n <p>&#8211; machine mechanics and evil meter<\/p>\n <p>&#8212; play an single tween everytime something dies?<\/p>\n <p>&#8211; offscreen indicators<\/p>\n <p>&#8211; click and drag controls<\/p>\n <p>&#8211; use pfx \/ liquid \/ something for evil meter<\/p>\n <p>&#8211; scoring == evil energy accumulated (energy depletes, but score is totalled)<\/p>\n <p>&#8212; deaths<\/p>\n <p>&#8212; missed opportunities<\/p>\n <p>&#8212; &#8220;score&#8221; &#8212; multiplier (no missed opportunities) * deaths * amount squashed at a time<\/p>","time":"December 16th, 2012 12:19 pm","title":"Super Evil Machine \u2014 playable"}