{"author_name":"Cosine","cat":"LD #25","comments":[],"epoch":1355673060,"likes":0,"metadata":{"p_key":"48308","p_author":"Cosine","p_authorkey":"724","p_urlkey":"83973","p_title":"Kasperl","p_cat":"LD #25","p_event":"LD25","p_time":"1355673060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"724","us_name":"Cosine","us_username":"\/author\/cosine\/","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><img alt=\"\" src=\"http:\/\/puu.sh\/1BCr3\" \/><br \/>\n Because who doesn&#8217;t love references to classic German literature?<br \/>\n <img alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/11\/1goat.png\" \/><br \/>\n Anyways, I&#8217;m making some good progress. The game is fully playable in its current state, which is pretty neat. Whats even neater is I added a &#8216;campaign&#8217; feature to the game. A campaign file is simply a series of levels, which the game then plays in order. This not only makes it so I can change\/patch the order of levels without messing with the game itself, but also allows me to add expansion packs with ease. Next, I&#8217;m going to add some menus in and tie this all up into a final product. Only when that&#8217;s finished will I start work on a level editor or sound.<\/p>","time":"December 16th, 2012 10:51 am","title":"Kasperl"}