calling it quits (maybe)
Ah well, a bit of a failure 
so it goes.

The failure was for the usual reason, I didn’t get to the fun bit quick enough, instead I spent my time messing around with map generation and 3d modeling and that kind of thing. I still have yet to put the core game loop in, and the deadline is bearing down on me too quick
This isn’t really that different than the normal LD, but I kinda want to get a full night of sleep tonight, rather than burning myself out.
I did learn a bunch on this one though:
- how to do custom editors in unity, with realtime feedback.
- how to do animation on prefabs.
- relearned how to rig characters in blender
I might keep jamming for a second, and see if I can get anything else in or not…