{"author_name":"tcql","cat":"LD #25","comments":[],"epoch":1355671380,"likes":3,"metadata":{"p_key":"48322","p_author":"tcql","p_authorkey":"15433","p_urlkey":"83992","p_title":"Further Progress","p_cat":"LD #25","p_event":"LD25","p_time":"1355671380","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"15433","us_name":"tcql","us_username":"tcql","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Alright! My still unnamed game about lasering everything in sight is inching along. I&#8217;ve got missiles behaving correctly (ish?). I&#8217;d prefer to have them actually orbit the planet instead of being allowed to pass in front of it, but there&#8217;s not really time for that.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/further-progress-4\/lazer\/\" rel=\"attachment wp-att-208721\"><img class=\"size-medium wp-image-208721 alignleft\" alt=\"lazer\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/lazer-300x224.png\" width=\"300\" height=\"224\" \/><\/a> I also took a small break last night to work on a little bit of art, since I&#8217;d like to have something that looks mildly done when the deadline rolls around. It&#8217;s not the best ever, and I suspect I&#8217;ll go back and touch things up a fair bit, but the laser looks a lot better (and has some animation)! I also had a lot of fun putting in the flash back on the satellite when the laser fires:<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/further-progress-4\/ship2_anim\/\" rel=\"attachment wp-att-208724\"><img class=\"alignnone size-full wp-image-208724\" alt=\"ship2_anim\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ship2_anim.png\" width=\"141\" height=\"40\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>On the gameplay front, I still have a few big things to fix:<\/p>\n <ul>\n <li>I need to add in some interface elements, such as the player&#8217;s health, and possibly tweak the amount of damage missiles do<\/li>\n <li>I wanted initially to include another kind of enemy defense, such as swarms of fighters or something, but that&#8217;s no longer feasible<\/li>\n <li>The collision with the laser beam is screwy. Buildings are destroyed correctly because I do a simple angle check instead of proper collision, but missiles are using Zoetrope&#8217;s built in collision&#8230; which i recently learned does not respect sprite rotation. So, I&#8217;ll be building custom collision so that the laser can destroy missiles<\/li>\n <li>Different building types. Some will be simple targets, incapable of attacking, and some will be missile silos which periodically fire missiles back at you<\/li>\n <\/ul>\n <p><a href=\"https:\/\/www.dropbox.com\/s\/syfeulvl5stisbn\/build_1207PM.zip\">Here&#8217;s the current build<\/p>\n <p><\/a><\/p>","time":"December 16th, 2012 10:23 am","title":"Further Progress"}