Scripted Movement Paths in a Hurry
Don’t have a sensible workflow for creating movement paths? No problem! Just make a mesh in Blender that’s a long chain of vertices where you want something to move:
Export that chain as a .obj file. That format is an easy to read plaintext file, with each vertex’s position given by a line beginning with “v”.
Just grab the vertex positions from that and you have a path to walk along. You can even copy-paste the vertex positions into your raw code if you’re in full LD panic mode.
Tags: tips

