{"author_name":"belk","cat":"LD #25","comments":[],"epoch":1355665800,"likes":1,"metadata":{"p_key":"48375","p_author":"belk","p_authorkey":"14219","p_urlkey":"84050","p_title":"Good Morning Ludum!  \u2026 with Zombies!","p_cat":"LD #25","p_event":"LD25","p_time":"1355665800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"14219","us_name":"belk","us_username":"belk","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<div style=\"width: 290px\" class=\"wp-caption alignright\"><img class=\"   \" alt=\"\" src=\"http:\/\/i.imgur.com\/jxf8n.png\" width=\"280\" height=\"213\" \/><p class=\"wp-caption-text\">It&#8217;s close to midnight and something evil&#8217;s lurking in the dark&#8230; &#8216;Cause this is thriller! Thriller night!<\/p><\/div>\n <p>&#8230; For those of you in EST. \u00a0It&#8217;s a new day, and I made great progress last night. \u00a0Just before I hit the hay, I made an Enemy mob which for now will serve as the object for all of my enemy models. \u00a0All it does right now is slowly shamble in one direction, but I&#8217;m hoping to get to pathfinding today. \u00a0Since pathfinding might be a large effort, I&#8217;m going to do some polishing before I get into it, just to make sure that if I fail on that there is still a semi-working game. \u00a0I could always just spawn the mobs and point them at the player&#8217;s base. \u00a0I would probably have to give them the ability to break through blocks, but that&#8217;s a backup plan.<\/p>\n <p>For now the plan is to create traps! \u00a0A spike trap, and a hammer trap for now. \u00a0They&#8217;re going to have triggered animations, meaning they&#8217;ll animate only when someone walks on them. \u00a0Hopefully that will only take me an hour or two, and then it&#8217;s on to pathfinding! \u00a0The game is looking better since my last post. \u00a0I added a few more block types, and reworked the map we&#8217;re on. \u00a0Take a look at the progress!<\/p>","time":"December 16th, 2012 8:50 am","title":"Good Morning Ludum!  \u2026 with Zombies!"}