Going deeper, working hard

It’s all coming along now. There’s enemy generation, the collision works as intended, and the UI is working. The idea might not be ambitious, the game might not be incredibly fun to play, but through sheer determination I’m planning to finish it in time. And, in the process, I’ve learned quite a bit. So it’s good. A to-do list and a screencap are waiting below the break:

 

Stuff left to do:

  • splash screen (press start),
  • game over condition (the HP gauge and decrementation are already in place)
  • winning condition
  • enemy generation tweaking
  • sprites, animation
  • some basic sounds from BFXR