{"author_name":"Blodyavenger","cat":"LD #25","comments":[],"epoch":1355664840,"likes":3,"metadata":{"p_key":"48385","p_author":"Blodyavenger","p_authorkey":"3804","p_urlkey":"84060","p_title":"Main Villain enters the game!","p_cat":"LD #25","p_event":"LD25","p_time":"1355664840","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"3804","us_name":"Blodyavenger","us_username":"blodyavenger","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Ok, 10 hours and 30 minutes left. That&#8217;s not much&#8230;it&#8217;s near the end! I have plenty of stuff to do to make game more fun and interesting but we&#8217;ll see how far can I get.<\/p>\n <p><strong>For now, some updates:<\/strong><\/p>\n <ul>\n <li><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/main-villain-enters-the-game\/villainish\/\" rel=\"attachment wp-att-208210\"><img class=\"alignright size-full wp-image-208210\" alt=\"villainish\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/villainish.png\" width=\"60\" height=\"60\" \/><\/a>Final map where AI works more or less fine (still <em>need one small fix on that<\/em>)<\/li>\n <li>Some balancing<\/li>\n <li>You can see how damaged are your creatures in the dungeon (<em>less HP &#8211;&gt; more red color on the icon<\/em>)<\/li>\n <li>Villain&#8217;s (<em>Player&#8217;s<\/em>) dungeon Added! When Villain&#8217;s dungeon gets attacked, main health bar starts to lower. Once it reaches zero healthpoints you loose.<\/li>\n <li>Started to work on tooltips<\/li>\n <li>Villain&#8217;s avatar drawn -&gt; It&#8217;s a goat in armor (<em>or is that a goatman?<\/em>)<\/li>\n <\/ul>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/main-villain-enters-the-game\/preview8\/\" rel=\"attachment wp-att-208211\"><img class=\"aligncenter  wp-image-208211\" alt=\"preview8\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/preview8.png\" width=\"509\" height=\"373\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/preview8-550x402.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/preview8.png 795w\" sizes=\"(max-width: 509px) 100vw, 509px\" \/><\/a>(<em>click for full resolution<\/em>)<\/p>\n <p style=\"text-align: left\"><strong>What I have to do next:<\/strong><\/p>\n <ul>\n <li>Add another creature<\/li>\n <li>Make heroes unique (<em>mages less HP but more AP and vice versa for knights<\/em>)<\/li>\n <li>Some morale system<em>(percentages!<\/em>). When you defeat enemy you get higher morale for x% which means you&#8217;ll hit enemy more easily and the same works for enemy.<\/li>\n <li>Maybe I&#8217;ll add some SFX this round<\/li>\n <\/ul>\n <p><a href=\"http:\/\/www.twitch.tv\/blodyavenger\"><\/p>\n <p style=\"text-align: center\"><strong>I&#8217;m still streaming on Twitch.tv (chiptune music included)<\/strong><\/p>\n <p><\/a><\/p>\n <p style=\"text-align: center\">\n <p style=\"text-align: right\">(Goat villain)\u00a0<img alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/11\/1goat.png\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/dungeon-defend-o-management\/\" rel=\"tag\">Dungeon defend-o-management<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/goat\/\" rel=\"tag\">goat<\/a><\/p>","time":"December 16th, 2012 8:34 am","title":"Main Villain enters the game!"}