My postmortem of StarRunner
So, as I’ve finished my entry and you can view it here, I figured I should recap on everything. (View the leaderboards here)
StarRunner is a game where you play as an intergalactic thief who is being chased by the intergalactic police, only to find they’ll never stop.
What went right:
- I fixed most, if not all bugs.
- I knew what I was doing from the start.
- It was fairly simple.
- Music turned out surprisingly well.
- Simple concept can make a fantastic game.
- Arcade style = pretty cool.
What went wrong:
- My game hardly fits the theme (I discovered this as I was finishing up, felt quite bad in the end).
- My code isn’t the most user-friendly, however I did try my hardest.
- My sprites were slightly inaccurate (white spaces, did help a bit) and some things are off-center.
- Original animation test failed, so I removed all code for that.
What to improve:
- Word filtering for the leaderboard – while FUK and ASS might be good players, not everyone likes swearing.
- Make my code more user-friendly.
- Sleep more.
This was my first ludum dare and it was fantastic! Thanks for the great experience.