My postmortem of StarRunner

So, as I’ve finished my entry and you can view it here, I figured I should recap on everything. (View the leaderboards here)

StarRunner is a game where you play as an intergalactic thief who is being chased by the intergalactic police, only to find they’ll never stop.

What went right:

  • I fixed most, if not all bugs.
  • I knew what I was doing from the start.
  • It was fairly simple.
  • Music turned out surprisingly well.
  • Simple concept can make a fantastic game.
  • Arcade style = pretty cool.

What went wrong:

  • My game hardly fits the theme (I discovered this as I was finishing up, felt quite bad in the end).
  • My code isn’t the most user-friendly, however I did try my hardest.
  • My sprites were slightly inaccurate (white spaces, did help a bit) and some things are off-center.
  • Original animation test failed, so I removed all code for that.

What to improve:

  • Word filtering for the leaderboard – while FUK and ASS might be good players, not everyone likes swearing.
  • Make my code more user-friendly.
  • Sleep more.

This was my first ludum dare and it was fantastic! Thanks for the great experience.