It’s been long day but a lot has been accomplished.

Our villain is becoming more villainous by the minute. He now has a disintegration ray!

It might be, well, just a tiny bit overpowered. Okay, so he can basically take out an elephant from 100 yards. We’ll be tweaking those values back a bit in the very near future.

Our villain can now also Blend—camouflage himself to avoid detection. Currently this ability is an instant effect that triggers with the space bar. It lasts as long as you hold the space bar down, but has a duration, and will run out if you use it too long. The ability recharges over time, so you can use it repeatedly in a short period, but if it doesn’t recharge all the way, the duration will be shorter on successive uses.

Our NPCs have been coming along quite nicely as well. Line of sight (really cone of sight in our case) has been refined, and NPCs now have multiple states of detection—unaware, suspicious, and full-blown aware of you.

dearleader_ui

 

Above you can see the improved Cone of Detection, as well as the Blending ability UI. That white marker in the upper left hand corner is a way point for the NPC patrol behavior.

dearleader_detection1

 

In this next screen you can see two separate NPC patrols converging on our villain. The NPC on the left has become suspicious, and there is an awareness meter on his (at the moment oversized) UI. When it fills all the way, he will see you.

dearleader_detection2

 

In this final one,  you can see that same NPC has gone from suspicious to aware of our villain. He’s turned and is now running to access the alarm panel. Meanwhile, the other 2 NPCs have become suspicious and will be aware of him soon.

Good thing our capsule-shaped villain has got that disintegration ray.

Tags: ReturnDearLeader