{"author_name":"100GPing100","cat":"LD #25","comments":[],"epoch":1355657760,"likes":1,"metadata":{"p_key":"48437","p_author":"100GPing100","p_authorkey":"18513","p_urlkey":"84112","p_title":"LD25 Update","p_cat":"LD #25","p_event":"LD25","p_time":"1355657760","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"18513","us_name":"100GPing100","us_username":"100gping100","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>After a fun Saturday building up the engine (and going to the cinema) it&#8217;s now Sunday and I think the game is ready for a screen-shot.<\/p>\n <p>Already done:<\/p>\n <p>Physics, rendering, input and some artwork (assets).<\/p>\n <p>TO-DO:<\/p>\n <p>Assets, AI, Triggers, game-play entities, Goat.<\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m pretty happy with the time it took to get to this stage given the fact that I spent quite some time drawing and didn&#8217;t use any library like Box2D or lwjgl (which I said I was going to use).<\/p>\n <p>I already have some ideas settled for the game&#8217;s mechanics and story, but it may change. You&#8217;re a guy named Devon who likes to destroy everything that&#8217;s beautiful and leave a path of destruction behind.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/ld25-update-2\/ld25-15\/\" rel=\"attachment wp-att-207761\"><img class=\"alignnone size-full wp-image-207761\" alt=\"LD25\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD251.png\" width=\"800\" height=\"600\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD251-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD251-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD251.png 800w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/a><\/p>","time":"December 16th, 2012 6:36 am","title":"LD25 Update"}