{"author_name":"Princess Buccaneer","cat":"LD #25","comments":[],"epoch":1355655840,"likes":2,"metadata":{"p_key":"48450","p_author":"Princess Buccaneer","p_authorkey":"19009","p_urlkey":"84125","p_title":"Let there be light!","p_cat":"LD #25","p_event":"LD25","p_time":"1355655840","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"19009","us_name":"Princess Buccaneer","us_username":"princessbuccaneer","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Hooray! Finally got the enemies&#8217; flashlights working.<\/p>\n <p>I haven&#8217;t yet added dynamic shadows, but I might do.<\/p>\n <p>I&#8217;ve just had a quick break to work on a short (ie. 8 bars long) introduction music. Once that&#8217;s done, I&#8217;ll make the guards automatically follow polygonal paths. (The map is all made in Tiled and then read directly by the game.)<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/let-there-be-light\/lights\/\" rel=\"attachment wp-att-207675\"><img class=\"alignnone size-large wp-image-207675\" alt=\"Dynamic lighting\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/lights-550x358.png\" width=\"550\" height=\"358\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/lights-300x195.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/lights-550x358.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/lights.png 808w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 16th, 2012 6:04 am","title":"Let there be light!"}