{"author_name": "Nehmulos", "cat": "LD #25", "comments": [], "epoch": 1355653620, "likes": 3, "metadata": {"p_key": "48464", "p_author": "Nehmulos", "p_authorkey": "9775", "p_urlkey": "84139", "p_title": "Video update", "p_cat": "LD #25", "p_event": "LD25", "p_time": "1355653620", "p_likes": "3", "p_comments": "0", "p_status": "UPD5", "us_key": "9775", "us_name": "Nehmulos", "us_username": "nehmulos", "event_start": "1355443200", "event_key": "14", "event_name": "LD25"}, "text": "<p>progress so far:</p>\n <p><iframe width=\"500\" height=\"375\" src=\"http://www.youtube.com/embed/A_M2qQzlDAA?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen></iframe><br />\n Got a procedurally generated city, but that&#8217;s about it<br />\n (well there&#8217;s some ui, camera, a* and unit selection code, too).</p>\n <p>I&#8217;ll try to generate some citizens with fixed schedules (got to NodeX, stay there for Ytime, go to Node Z, cycle).</p>\n <p>After that I&#8217;ll give the player the ability to hire citizens and modify their schedule to collect protection money, beat up people in the park and other stuff like that.</p>", "time": "December 16th, 2012 5:27 am", "title": "Video update"}