Baddie Quest

Renamed my game to Baddie Quest. Progress:

  • Terrible programmer art menu (could this be any worse?)

theworsttitlescreen

  • Player stats
  • Monsters
  • Hero pathing
  • Monster summoning screen. Here you will choose your team that will attempt to take out the hero. You have energy points that you can spend to summon various monsters. Each monster has its own affinity, although I haven’t thought about how I will work that into the summoning system yet.

Summoning Screen

My last two goals are the battle screen and win/loss conditions. After the competition is over, I will upload a timelapse video of all my work.