{"author_name":"Balaam","cat":"LD #25","comments":[],"epoch":1355649600,"likes":0,"metadata":{"p_key":"48497","p_author":"Balaam","p_authorkey":"729","p_urlkey":"84172","p_title":"Bailing on this one, I\u2019ve run out time :(","p_cat":"LD #25","p_event":"LD25","p_time":"1355649600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"729","us_name":"Balaam","us_username":"balaam","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>The idea I finally picked didn&#8217;t really work out &#8211; my physics implementing skills aren&#8217;t good at the best of times. The game never got to the stage I wanted it, but I think the idea was quite sound. I dropped my first idea due to not wanting to implement a navmesh (but I&#8217;ve just got the first part of that code working). If I keep adding snippets of code I can reuse then I&#8217;m sure in future challenges I&#8217;ll see more success!<\/p>","time":"December 16th, 2012 4:20 am","title":"Bailing on this one, I\u2019ve run out time :("}