{"author_name":"schnerble","cat":"LD #25","comments":[{"author_name":"bradleypollard","time":"December 16, 2012 3:35 am","epoch":1355646900,"text":"That&#8217;s pretty awesome! In pretty much every game I&#8217;ve made I&#8217;ve always got stuck with pathing AI around things, so nice one for working it out.","spam":"N"}],"epoch":1355646360,"likes":0,"metadata":{"p_key":"48529","p_author":"schnerble","p_authorkey":"11560","p_urlkey":"84204","p_title":"Awesome!","p_cat":"LD #25","p_event":"LD25","p_time":"1355646360","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"11560","us_name":"schnerble","us_username":"schnerble","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Sometimes you get those curly bits of logic that seem like they&#8217;ll be a massive pain and keep you busy for hours &#8211; and sometimes they just start working very quickly!<\/p>\n <p>Again, you can&#8217;t see a lot from the screen shot, but the guards now chase the player around the houses without getting stuck on the houses. \u00a0That may not sound amazing, but it&#8217;s certainly very satisfying to get it working (:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/awesome-2\/thievery1\/\" rel=\"attachment wp-att-207044\"><img class=\"alignnone size-large wp-image-207044\" alt=\"thievery1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/thievery1-550x439.jpg\" width=\"550\" height=\"439\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/thievery1-300x239.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/thievery1-550x439.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/thievery1.jpg 884w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 16th, 2012 3:26 am","title":"Awesome!"}