{"author_name":"Subi","cat":"LD #25","comments":[],"epoch":1355644140,"likes":0,"metadata":{"p_key":"48544","p_author":"Subi","p_authorkey":"18679","p_urlkey":"84219","p_title":"mov in, towel","p_cat":"LD #25","p_event":"LD25","p_time":"1355644140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18679","us_name":"Subi","us_username":"subi","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Time to admit defeat, I&#8217;m not going to make it.<\/p>\n <p>The major reason was I gave myself too much tech to write.  In fact, if I&#8217;m going to be honest, I prefer tech writing to game writing (I&#8217;m not a fan of things like Unity, I think they hide too much away, so you end up learning the tool, not the method).  The minor reason is that I wasn&#8217;t mad keen on the theme.  I had two themes from the final round on my &#8220;Please don&#8217;t let these win&#8221; list, and one of them did.  Ah well, better luck next time.<\/p>\n <p>If you&#8217;re interested, the concept for &#8220;Hell is Other People&#8217;s Bullets&#8221; was that you would control the enemies in a vertical shmup in a similar manner to an RTS game.  Things would be pretty frantic as, of course, the AI-controlled player could one-hit-kill most of your units.  The beauty of the idea was that level design was more-or-less not required (however, I can see that seriously affecting the longevity of the game).  And naturally the end-of-level boss would be the Enormous Mutant Star Goat from H2G2.  <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I got as far as having the player dodge bullets in a reasonably convincing manner, but I wasted too much time finding a bug that turned out to be caused by passing by reference rather than value (showing my Javascript inexperience there).  I flat-out won&#8217;t have time to finish any graphics or music to my satisfaction, so I think it&#8217;s best I leave it while I&#8217;ve still got some Sunday left.  I shall remember to have less coding to do next time.<\/p>\n <p>However, that&#8217;s not to say I didn&#8217;t achieve the goal I set myself.  I learnt Javascript,  and I found a lot of the pitfalls inherent in web programming.  I&#8217;m going to carry on with this framework for the next LD.  I want to sort out proper pixel collision and look more into database access so I can have data files other than textures.<\/p>\n <p>I&#8217;m reasonably happy, and now I&#8217;m going to do some gardening.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fail\/\" rel=\"tag\">fail<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld25\/\" rel=\"tag\">ld25<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 16th, 2012 2:49 am","title":"mov in, towel"}