{"author_name":"johnfn","cat":"LD #25","comments":[],"epoch":1355643480,"likes":3,"metadata":{"p_key":"48547","p_author":"johnfn","p_authorkey":"3187","p_urlkey":"84222","p_title":"The code speaks for itself","p_cat":"LD #25","p_event":"LD25","p_time":"1355643480","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"3187","us_name":"johnfn","us_username":"johnfn","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<pre> \/\/ holy freaking christ\n \/\/ hack levels are currently off the charts\n public override function collidesRect(rect:Rect):Boolean {\n return true;\n }<\/pre>\n <p>That&#8217;s right. It ALWAYS collides with the other rect. NO MATTER WHAT.<\/p>\n <p>This is legit code that is staying in my game.<\/p>\n <p>Believe me, it&#8217;s better not to know.<\/p>","time":"December 16th, 2012 2:38 am","title":"The code speaks for itself"}