frog.recurse(voiceActing);
This game has VOICE ACTING.
It has SO MUCH VOICE ACTING.
I have been writing and recording VO for Agent #2, a sneaky, shifty thief, for the past 3 hours almost.
My sound partner is doing the part of Agent #1, a demolitions expert who is itching to blow something up, for almost the same time.
Considering that your only window into the game is their verbal descriptions of what the Agents see, and what you hear around them in the ambient sounds through the phone, this is all incredibly important. Aside from just a bare phone UI, there really are no graphics.
And, by the way, it’s proving incredibly trippy to hear the ambient sounds change as you direct your agents through the building. This is turning out so much better than I had imagined and we’re still only halfway!