{"author_name":"koredozo","cat":"LD #25","comments":[],"epoch":1355639220,"likes":3,"metadata":{"p_key":"48582","p_author":"koredozo","p_authorkey":"12006","p_urlkey":"84257","p_title":"It works!","p_cat":"LD #25","p_event":"LD25","p_time":"1355639220","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"12006","us_name":"koredozo","us_username":"koredozo","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/it-works\/ld25woohoo\/\" rel=\"attachment wp-att-206654\"><img class=\"alignnone size-full wp-image-206654\" alt=\"I have seen the light!\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25Woohoo.jpg\" width=\"620\" height=\"399\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25Woohoo-300x193.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25Woohoo-550x353.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25Woohoo.jpg 620w\" sizes=\"(max-width: 620px) 100vw, 620px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>After banging my head on the wall for a while, I started trying things at random and fixed the showstopping bug via the sophisticated method of renaming some loop iterators from &#8216;x&#8217; and &#8216;y&#8217; to &#8216;j&#8217; and &#8216;k&#8217;. I guess it was some kind of scope\/previously initialized variable issue. Due to the aforementioned lack of layer blending, I doubt I can get the lighting to look any nicer than this, but I&#8217;m content with it.<\/p>\n <p>Unfortunately, my game still suffers from two major shortcomings; it has really sluggish controls and it&#8217;s not a game. I&#8217;m not sure if I have time to fix both, so I&#8217;ll focus on the former.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"December 16th, 2012 1:27 am","title":"It works!"}