{"author_name":"Dr. Mo","cat":"LD #25","comments":[],"epoch":1355637540,"likes":2,"metadata":{"p_key":"48589","p_author":"Dr. Mo","p_authorkey":"8780","p_urlkey":"84264","p_title":"Goat Headbutt Action","p_cat":"LD #25","p_event":"LD25","p_time":"1355637540","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"8780","us_name":"Dr. Mo","us_username":"dr-mo","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/status\/1goat\/\" rel=\"attachment wp-att-198059\"><img class=\"alignnone size-full wp-image-198059\" alt=\"1goat\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/11\/1goat.png\" width=\"70\" height=\"32\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/16\/goat-headbutt-action\/ld25screenshot2\/\" rel=\"attachment wp-att-206581\"><img class=\"alignnone size-medium wp-image-206581\" alt=\"ld25screenshot2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25screenshot2-300x236.png\" width=\"300\" height=\"236\" \/><\/a><\/p>\n <p>My game about 2D platformer trope inversion has AI now! The goats can now platform themselves around the map without falling into the spikes very much, and they&#8217;ll fearlessly leap at you horns-first if they&#8217;re at the right range to hit you with it. The goat AI had lots of bugs, and I spent almost the entire past 8 hours in debugging hell. I&#8217;m finally happy with how the goats turned out, and the remaining 18 hours will be spent sleeping, implementing the other two enemy types, adding some sound, and coming up with a name.<\/p>\n <p>I&#8217;ve uploaded the new goat-AI version of the game <a title=\"right here.\" href=\"http:\/\/hitstun.bakamostudios.com\/ld25\/ld25screenshot2.exe\" target=\"_blank\">right here.<\/a> It&#8217;s Windows only, but it supports gamepads.<\/p>","time":"December 16th, 2012 12:59 am","title":"Goat Headbutt Action"}