{"author_name":"mirrord","cat":"LD #25","comments":[],"epoch":1355635380,"likes":0,"metadata":{"p_key":"48599","p_author":"mirrord","p_authorkey":"0","p_urlkey":"84275","p_title":"2 am interlude (19 hours remaining)","p_cat":"LD #25","p_event":"LD25","p_time":"1355635380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I finally figured out what went wrong. Evidently, any class which extends FlxState MUST override the create() function, or weird things happen. I have no idea why this would lead to the default camera not being instantiated, but that is what was happening. In any case, the problem is solved.<\/p>\n <p>Unfortunately, losing 25% of one&#8217;s time to a single project is pretty devastating, particularly when 30% of it is already lost to sleeping. I&#8217;m still not very optimistic about finishing in time, but I am feeling better about the experience in general. I&#8217;ll keep working toward getting a playable game together before time runs out, but I&#8217;m going to focus a bit more on creating an extendable library that I might be able to use next time. Finish or no, I&#8217;ve still gained a lot in a short amount of time.<\/p>","time":"December 16th, 2012 12:23 am","title":"2 am interlude (19 hours remaining)"}