{"author_name":"koredozo","cat":"LD #25","comments":[],"epoch":1355633580,"likes":0,"metadata":{"p_key":"48606","p_author":"koredozo","p_authorkey":"12006","p_urlkey":"84282","p_title":"Totally bogged down","p_cat":"LD #25","p_event":"LD25","p_time":"1355633580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12006","us_name":"koredozo","us_username":"koredozo","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Lighting is important for my game, so I need an LOS algorithm. Unfortunately my attempt to implement Bresenham&#8217;s is not working on the Y axis for unknown reasons, and KineticJS and its lack of (clearly documented) layer blending is not helping me debug it. I think I&#8217;m going to have to switch to another one.<\/p>\n <p>Here&#8217;s a screenshot anyway. As you can see, the &#8216;lighting&#8217; layer is completely obscuring the placeholder player graphic as I&#8217;m unable to tweak its opacity.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/totally-bogged-down\/ld25-bleh\/\" rel=\"attachment wp-att-206453\"><img class=\"alignnone size-full wp-image-206453\" alt=\"All I have to show.\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25-bleh.jpg\" width=\"622\" height=\"400\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25-bleh-550x353.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25-bleh.jpg 622w\" sizes=\"(max-width: 622px) 100vw, 622px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Another argument in favor of learning your tools before LD starts, I guess.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"December 15th, 2012 11:53 pm","title":"Totally bogged down"}