{"author_name":"torokokill","cat":"LD #25","comments":[],"epoch":1355632260,"likes":3,"metadata":{"p_key":"48614","p_author":"torokokill","p_authorkey":"3932","p_urlkey":"84290","p_title":"KISS in action","p_cat":"LD #25","p_event":"LD25","p_time":"1355632260","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"3932","us_name":"torokokill","us_username":"torokokill","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>As my day is winding down, it is time for the update post:<\/p>\n <p>Keeping It Simple (Stupid) has paid dividends. Rather than rewrite a major part of my buggy and slow pathfinding, I&#8217;ve decided to rework the game so the buggy conditions won&#8217;t be met and the path only needs to be generated one time, multiple times. I don&#8217;t know what I was thinking when I thought that I could hammer out a decent Dungeon Keeper game in 48 hours. I\u00a0<em>might<\/em> have been able to do it without needing to generate decent art and sounds. Not to mention work created some significant distractions for a few hours that I was not anticipating.<strong><br \/>\n <\/strong><\/p>\n <p>My goal for this Ludum Dare has been set: I want to have a tighter and more polished game than my last completed LD#21 entry. It won&#8217;t go winning any awards, but I&#8217;ll certainly feel better about presenting it to other people.<\/p>\n <p>Obligatory work-in-progress screenshot:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/kiss-in-action\/ld25-1-3\/\" rel=\"attachment wp-att-206393\"><img class=\"alignnone size-large wp-image-206393\" alt=\"Delicious programmer art\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25-12-550x416.png\" width=\"550\" height=\"416\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25-12-300x227.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25-12-550x416.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25-12.png 1042w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Now, it ain&#8217;t pretty to look at, but the game is more or less there(minus a few features I&#8217;ve currently triaged out just in case).<\/p>\n <p>Finally I need to learn how to draw pixel art. I feel as if everyone is putting me to shame!<\/p>","time":"December 15th, 2012 11:31 pm","title":"KISS in action"}