{"author_name":"Gjarble","cat":"LD #25","comments":[],"epoch":1355629980,"likes":1,"metadata":{"p_key":"48628","p_author":"Gjarble","p_authorkey":"5467","p_urlkey":"84304","p_title":"Progress Made\u2026","p_cat":"LD #25","p_event":"LD25","p_time":"1355629980","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5467","us_name":"Gjarble","us_username":"gjarble","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/progress-made\/villain-screen\/\" rel=\"attachment wp-att-206243\"><img class=\"alignnone  wp-image-206243\" alt=\"villain-screen\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/villain-screen.gif\" width=\"400\" height=\"300\" \/><\/a><\/p>\n <p>I&#8217;m always so jealous of the people who know how to art.<\/p>\n <p>Everyone else&#8217;s games look so much prettier than mine right now, but then again, that&#8217;s because I&#8217;ve spent my entire time so far working on mechanics- some of you all might have done art first or interspersed it with mechanics. \u00a0I try to reassure myself that I&#8217;ve therefore spent more time on gameplay than most other people (and thus my game probably plays better), but is that true? \u00a0My logs say I&#8217;ve done 5 hours, 17 minutes of actual work. \u00a0While that&#8217;s a little over half as long as I predicted I&#8217;d take to get to this point, the time doesn&#8217;t add up. \u00a0Almost 28 hours of LD have elapsed so far- subtract 4 for planning, 9 for sleeping, 2 for meals and the like- that&#8217;s still about 7 hours, 43 minutes that have vanished into <a href=\"http:\/\/www.youtube.com\/watch?v=VUJKOYTe2h8\">the mystery zone<\/a>.<\/p>\n <p>Where did all that time go? \u00a0I know I get distracted a lot, but I&#8217;ve been fairly focused so far- I&#8217;d attribute no more than, say, 2 hours to distractions. \u00a0Am I really underestimating by\u00a0<em>that much<\/em>?<\/p>\n <p>No matter. \u00a0Time to get back to work. \u00a0I&#8217;ve stopped a few mechanics early because, while I&#8217;d have a hell of a time trying to narratively justify the physics at this point, it&#8217;s already fun\/challenging. \u00a0I figure polish first, make sense later. \u00a0I&#8217;m going to do a bit of menus, then go straight to the art, then sound and music. After I&#8217;ve done all that, I&#8217;ll come back and add in whatever I originally planned that I still have time for (like the people you abduct not being able to pass through the ground once they&#8217;re attached to your ship).<\/p>\n <p>Oh, and I think I figured out how to work goats in if I have time. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"December 15th, 2012 10:53 pm","title":"Progress Made\u2026"}