{"author_name":"SpotlightCoding","cat":"LD #25","comments":[],"epoch":1355629080,"likes":3,"metadata":{"p_key":"48633","p_author":"SpotlightCoding","p_authorkey":"18430","p_urlkey":"84309","p_title":"Saturday\u2019s progress","p_cat":"LD #25","p_event":"LD25","p_time":"1355629080","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"18430","us_name":"SpotlightCoding","us_username":"spotlightcoding","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Hey everyone! Brad here again.<\/p>\n <p>Today went well. Nathan didn&#8217;t wake me up like I assumed, so I slept in until around 2:30pm, while he was up at 10am.<\/p>\n <p>Our sleeping schedules are completely out of sync, but I&#8217;m going to attempt to align them once again, so that we can continue to collaborate. We learned a lot today. It&#8217;s the first time we&#8217;ve worked with component based entities, and though it&#8217;s taking some getting use to, we&#8217;re loving it so far. I believe the work we got done today will make the rest of development go super smooth. What work you ask? You can take a look at our repository here:\u00a0<a href=\"https:\/\/github.com\/spotlightcoding\/Robber\">https:\/\/github.com\/spotlightcoding\/Robber<\/a><\/p>\n <p>So far, Nathan built a floor, and the standing image of the main character (Rob, the thief). Nathan created gravity, and left and right movement, as well as the ability to jump. I added some basic collision detection for the floor entities and created holes that allow the player to fall to their death. Currently death isn&#8217;t very dramatic. It just\u00a0consists of not being able to move any longer (ultra realistic! Yeahhhhh).<\/p>\n <p>Our stream had lots more activity today as well.\u00a0<a href=\"http:\/\/www.twitch.tv\/spotlightcoding\">http:\/\/www.twitch.tv\/spotlightcoding<\/a><\/p>\n <p>Day two(ish) of our first game jam was very fun! I predict that tomorrow will be even more so.<\/p>\n <p>Progress pics:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/saturdays-progress\/robber-2\/\" rel=\"attachment wp-att-206237\"><img class=\"alignnone size-full wp-image-206237\" alt=\"robber\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/robber1.png\" width=\"40\" height=\"49\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/saturdays-progress\/screenshot-from-2012-12-16-013139\/\" rel=\"attachment wp-att-206238\"><img class=\"alignnone  wp-image-206238\" alt=\"Screenshot from 2012-12-16 01:31:39\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screenshot-from-2012-12-16-013139.png\" width=\"529\" height=\"442\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screenshot-from-2012-12-16-013139-550x459.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screenshot-from-2012-12-16-013139.png 756w\" sizes=\"(max-width: 529px) 100vw, 529px\" \/><\/a><\/p>","time":"December 15th, 2012 10:38 pm","title":"Saturday\u2019s progress"}