{"author_name":"barret907k","cat":"LD #25","comments":[],"epoch":1355627040,"likes":0,"metadata":{"p_key":"48643","p_author":"barret907k","p_authorkey":"14910","p_urlkey":"84319","p_title":"Maps","p_cat":"LD #25","p_event":"LD25","p_time":"1355627040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14910","us_name":"barret907k","us_username":"barret907k","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Hey guys, Sorry it&#8217;s been awhile. Going slowly again. I made the map class. I have fixed the scaling on android with that class as well. It seems that there is an issue if the screen isn&#8217;t iphone size. The background shows outside the box so I will have to have a different background for the squares then the background in the device. Hard coded map right now. I guess these are more like tweets. Thinking about making this a dodging game and the more crystals you get the more you can slow down time. <a href=\"http:\/\/lorenzgames.wordpress.com\/?attachment_id=1289\" rel=\"attachment wp-att-1289\"><img alt=\"iOS Simulator Screen shot Dec 15, 2012 8.57.08 PM\" src=\"http:\/\/lorenzgames.files.wordpress.com\/2012\/12\/ios-simulator-screen-shot-dec-15-2012-8-57-08-pm.png?w=300\" width=\"300\" height=\"200\" \/><\/a> Goal for next hour(aka next post): Tile to load the next area<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cocos2dx\/\" rel=\"tag\">cocos2dx<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-48\/\" rel=\"tag\">LD 48<\/a><\/p>","time":"December 15th, 2012 10:04 pm","title":"Maps"}