Puny Heroes [Working Title] – First Screenshot, Concept

Howdy Fellow Ludumers!

For the first time ever, I have actually been too busy coding to get any kind of blog post out! Hooray! My productivity has been off the charts, and my game is just a hair away from being finished. I think, if things go smoothly, I should be done by tonight, and I will be able to add tons of polish tomorrow.

Concept: Dungeon Builder/Dungeon Defense game

My original idea was a simple platformer, but where is the fun in that? Instead, I decided to create a game where you are a bad guy, defending your dungeon from the puny heroes. The basic gameplay is set in 2 stages, the planning stage and the attack stage. In the planning stage, you are allowed to fill the rooms of your dungeon with baddies and traps to protect you. In the attack stage a lone adventurer delves into your dungeon to try and defeat you. Here is a screenshot of the progress so far:

ld25screen

Rather than trying to describe what is going on in the picture, I am just going to list the features currently in the game:

-Randomized pathfinding!

-Boss combat!

-Multiple hero characters (currently 3)!

-Stats! (Attack, Speed, Health)

-Money!

-Unlimited Levels!

Things that are almost implemented:

-Enemy combat

-Purchase units

-Upgrade units

Things that I hope to get in before times up:

-Sound/Music

-Multiple boss choices (5+)

-More Heroes(10+)

-More Enemies(10+)

-Traps!

-Goats!

Wish me luck!

~Blooperly