{"author_name":"Winterblood","cat":"LD #25","comments":[],"epoch":1355625480,"likes":2,"metadata":{"p_key":"48654","p_author":"Winterblood","p_authorkey":"4051","p_urlkey":"84330","p_title":"Day One Progress","p_cat":"LD #25","p_event":"LD25","p_time":"1355625480","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"4051","us_name":"Winterblood","us_username":"winterblood","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Drew a bit of a blank on the theme, so decided to write a fairly traditional stealth-&#8217;em-up. This time I have mostly resisted the urge to make it pretty, and have got the core mechanics working instead!<\/p>\n <p>You can turn the torches on and off, collect loot, and I have a sinister capsule patrolling a series of waypoints, coming after you if he spots you, and returning to patrol if he loses you again. Title and pause screen are working.<\/p>\n <div id=\"attachment_205998\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/day-one-progress-5\/ld25_day1_wip\/\" rel=\"attachment wp-att-205998\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25_day1_WIP-300x187.png\" alt=\"Day 1 progress\" width=\"300\" height=\"187\" class=\"size-medium wp-image-205998\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25_day1_WIP-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/LD25_day1_WIP-550x343.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Day 1 progress<\/p><\/div>\n <p>Day 2 is all about making gameplay from those core mechanics, and tarting it up &#8211; although one important thing I haven&#8217;t yet done is factor shadows into the visiblity code. But I know how that will work, just haven&#8217;t done it yet. Just done a last-minute stress test to see how many dynamic lights I can get away with, and the answer is &#8220;not many&#8221;. I may burn a lot of tomorrow optimising&#8230;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ai\/\" rel=\"tag\">AI<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/dynamic-lights\/\" rel=\"tag\">dynamic lights<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shadows\/\" rel=\"tag\">shadows<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/stealth\/\" rel=\"tag\">stealth<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/thief\/\" rel=\"tag\">Thief<\/a><\/p>","time":"December 15th, 2012 9:38 pm","title":"Day One Progress"}