{"author_name":"xasshox","cat":"LD #25","comments":[{"author_name":"joecarrot","time":"December 15, 2012 9:26 pm","epoch":1355624760,"text":"I remember taking those tutorials. Cocos2d is actually surprising obtuse for someone who&#8217;s got no experience with low level programming languages. Good show so far!","spam":"N"}],"epoch":1355622120,"likes":0,"metadata":{"p_key":"48676","p_author":"xasshox","p_authorkey":"507958","p_urlkey":"84352","p_title":"Some progress\u2026","p_cat":"LD #25","p_event":"LD25","p_time":"1355622120","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"507958","us_name":"xasshox","us_username":"xasshox","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Well I&#8217;m not as far as I would like, but I&#8217;ve been able to overcome some hurdles and learn some techniques. I&#8217;ve mostly pawned through some tutorials and because a discussion with objective-c. So far I have:<\/p>\n <ul>\n <li>coded some collision detection<\/li>\n <li>learned cocos two touch event systems: implemented sprite navigation and projectile targeting<\/li>\n <li>used Tiled to generate a tile based map with various object\/meta layers<\/li>\n <li>got really frustrated trying to make original pixel art<\/li>\n <\/ul>\n <p>I&#8217;d still like to figure out how to smoothly drag my sprite. My attempts so far yielded really stuttered behavior. I&#8217;d also like to create an a draggable element that wraps around the borders of the screen (poor description, but it means something to me). Here&#8217;s hoping I can tackle one of those shortly!<\/p>\n <p>First screenshot, after much dicking around:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/some-progress-46\/screen-shot-2012-12-15-at-7-28-19-pm\/\" rel=\"attachment wp-att-205882\"><img class=\"alignnone size-medium wp-image-205882\" alt=\"Screen Shot 2012-12-15 at 7.28.19 PM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-15-at-7.28.19-PM-300x159.png\" width=\"300\" height=\"159\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-15-at-7.28.19-PM-300x159.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Screen-Shot-2012-12-15-at-7.28.19-PM-550x292.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Once again, thanks to Ray W. He has some great tutorials on his site, including but not limited to:<\/p>\n <p>http:\/\/www.raywenderlich.com\/1186\/collisions-and-collectables-how-to-make-a-tile-based-game-with-cocos2d-part-2<\/p>","time":"December 15th, 2012 8:42 pm","title":"Some progress\u2026"}