{"author_name":"Cosine","cat":"LD #25","comments":[],"epoch":1355620680,"likes":0,"metadata":{"p_key":"48686","p_author":"Cosine","p_authorkey":"724","p_urlkey":"84362","p_title":"Day 1 Progress Report","p_cat":"LD #25","p_event":"LD25","p_time":"1355620680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"724","us_name":"Cosine","us_username":"\/author\/cosine\/","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>For day 1, I&#8217;ve got a half-playable game:<br \/>\n <img alt=\"\" src=\"http:\/\/puu.sh\/1BoQy\" \/><br \/>\n By half-playable, I mean that the gameplay is pretty much done. However, spawning heroes has to be done by console, and levels do not cycle automatically. That&#8217;s for tomorrow. For now, I sleep.<\/p>\n <p>Tomorrow&#8217;s agenda, in order of importance:<\/p>\n <ul>\n <li>Get starting\/stopping of waves to work<\/li>\n <li>More levels<\/li>\n <li>Menus<\/li>\n <li>Graphics<\/li>\n <li>Level editor (something better than notepad)<\/li>\n <li>Sound<\/li>\n <\/ul>","time":"December 15th, 2012 8:18 pm","title":"Day 1 Progress Report"}