{"author_name":"HeyChinaski","cat":"LD #25","comments":[],"epoch":1355614080,"likes":2,"metadata":{"p_key":"48750","p_author":"HeyChinaski","p_authorkey":"11211","p_urlkey":"84426","p_title":"Status Update 3","p_cat":"LD #25","p_event":"LD25","p_time":"1355614080","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"11211","us_name":"HeyChinaski","us_username":"heychinaski","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/status-update-3-2\/ld25screen-3\/\" rel=\"attachment wp-att-205296\"><img class=\"alignnone  wp-image-205296\" alt=\"ld25screen\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25screen.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25screen-550x430.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25screen.jpg 1042w\" sizes=\"(max-width: 1042px) 100vw, 1042px\" \/><\/a><\/p>\n <p>I totally redid the graphics (when I should be working on the gameplay mechanics!) and I&#8217;m much happier with the way they look. \u00a0I halved the resolution of the sprites, it seems you can create satisfactory looking graphics in less time and more easily with a lower resolution. \u00a0I also got the key mechanism for dying coded. \u00a0As I mentioned previously you&#8217;re a ghost in a haunted mansion and if a tourist manages to take a picture of you then it&#8217;s game over. \u00a0You can avoid this by &#8220;hiding&#8221; and turning into background scenery (currently a clock, a pot plant or a coat stand) or by jumping over them.<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/OqWL6rB4oqA?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>&nbsp;<\/p>\n <p>TODO:<\/p>\n <p>Allow the ghost to turn the tables and chase the tourists out!<\/p>\n <p>Create different levels<\/p>\n <p>Sound<\/p>\n <p>Music?<\/p>\n <p>More sprites?<\/p>\n <p>BUT FIRST: Sleep, it&#8217;s nearly 2am!<\/p>","time":"December 15th, 2012 6:28 pm","title":"Status Update 3"}