Gameplay is functioning!!!
I know it doesn’t look like much, but this is the culmination of a lot of work, and it will make a lot more sense tomorrow. Anyways, the grey dot is a wolf, the red dot is a dead lamb, and the brown dot is a fence. You have to kill the sheep and you have to go around fences. In reality I can do however many animals and obstacles I want, but I’m going to keep it simple. If time allows I might drop in a goat. I still need to add in some scoring components. Its a puzzle game and the sheep move in a pattern, the idea is to minimize the number of turns it takes to kill all the sheep. At this point I just have to create some simple ui stuff to make the game reasonable to play and design some levels. Tomorrow I’ll tackle graphics and sound.
