Gameplay is functioning!!!

 

 

 

 

 

I know it doesn’t look like much, but this is the culmination of a lot of work, and it will make a lot more sense tomorrow.  Anyways, the grey dot is a wolf, the red dot is a dead lamb, and the brown dot is a fence.  You have to kill the sheep and you have to go around fences.  In reality I can do however many animals and obstacles I want, but I’m going to keep it simple.  If time allows I might drop in a goat.  I still need to add in some scoring components.  Its a puzzle game and the sheep move in a pattern, the idea is to minimize the number of turns it takes to kill all the sheep. At this point I just have to create some simple ui stuff to make the game reasonable to play and design some levels.  Tomorrow I’ll tackle graphics and sound.

 

proto