First Web Player Version

At the moment, our villain is little more than a capsule.

Not so much a space capsule. More like an aspirin—not exactly what a villain of such magnitude aspires to.

However, the master villains (that would be Adam and myself), are much pleased with the progress of our plan.

Though he already has designs on destroying the entire world and wiping out all of humanity, our capsule villain has just taken his first baby steps. Players will navigate the map by clicking open ground with the left mouse button.

Click to move

Adam has mocked up a test level for us to roam around in, and we’re getting a lot of good data in terms of how to proceed in terms of camera movement, camera angle, speed of character movement and NPCs, NPC detection radius, and line of sight. All of these factors are going to have to be balanced out, but even just running around a mostly empty room is amusing.

And isn’t that what developing games is all about? Making some fun?

We’ve also started to do some tests in terms of art for the final environments.

Here’s a mock up, just for a sense of mood.

 

dearleader_environmenttest

At the moment, we are planning three levels: the tutorial takes place in a corn field in Kentucky. The first really full-speed play level (in terms of the player’s point of view) will be Area 51. And the final level will be in a well-guarded palace.

Tags: ReturnDearLeader