{"author_name":"tSwitch","cat":"LD #25","comments":[],"epoch":1355612400,"likes":0,"metadata":{"p_key":"48774","p_author":"tSwitch","p_authorkey":"505877","p_urlkey":"84450","p_title":":D25 \u2013 Ludum Party","p_cat":"LD #25","p_event":"LD25","p_time":"1355612400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505877","us_name":"tSwitch","us_username":"tSwitch","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Came back from partying ~7pm and got back to work.\u00a0 Now the buildings all spawn at random locations on the map BUT NOT ON WATER OR SAND!!<\/p>\n <p>In fact, next step is to stop you from building graveyards and caves on either water or sand.\u00a0 That, and making it actually cost something.<\/p>\n <p>Then GUI&#8230;then your spells&#8230;then upgrading spawners&#8230;then the hero spawn&#8230;then the difficulty ramping up&#8230;THEN PLAYTEST.\u00a0 All in all, I think I&#8217;m making good time.<\/p>\n <p>Oh, and you also start with far less corruption, that way you have to spawn some and can&#8217;t just immediately start bombarding the enemy towers with units.\u00a0 I&#8217;m also doing scaling difficulty from easy to hard, (2 towers, 3 towers, 4 towers).\u00a0 If it doesn&#8217;t ramp up well enough I can mess with the values.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/15\/d25-ludum-party\/ss_8pmsat\/\" rel=\"attachment wp-att-205167\"><img class=\"aligncenter size-large wp-image-205167\" alt=\"ss_8pmsat\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ss_8pmsat-550x309.jpg\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ss_8pmsat-300x168.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ss_8pmsat-550x309.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ss_8pmsat.jpg 1366w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 15th, 2012 6:00 pm","title":":D25 \u2013 Ludum Party"}