I’m back in the game, it seems

So I sat down. Had dinner as I expected. The sub sandwiches were better than I was expecting. I decided to get with the picture and take a photograph:

I talked with people. Not about much, but hearing another’s voice was just nice, really. I then sat down and implemented a pathfinder. Currently the core works, it finds paths properly, I just need to start setting moves so that entities follow their paths. At the moment, entities just look like this:

It works, and I can assign colors to visualize direction. I think, once the pathfinding’s done, and there’s basic AI so that the soldiers fight the demons, I’ll start making test imagess and actually put some graphics in the environment. I’ll probably paint them out at 128×128 resolution with my tablet and bundled Photoshop Elements 9. Someone had asked in my previous post why I’m feeling a bit weird about the whole pixel art thing, and it’s kind of silly. It just feels a bit weird that I want to go against the established “norm”, but there really isn’t a norm at all and I shouldn’t have any reason to feel this way. Ultimately, though, I just don’t like creating pixel art. It’s pretty cool, and it really defines the look of things like VVVVVV, but it’s not what I want to do. I like painting more, even if I’m not very good at it.

And then, I’ll add particles. Particle effects are all I need.

Comments

Bactopiad
15. Dec 2012 · 23:01 UTC
Great job for getting back on the horse. I agree. Everyone has different styles, don’t be pressured into using one that doesn’t suit you. It will most likely seem forced. I look forward to seeing what you make! 😀
15. Dec 2012 · 23:08 UTC
Why have graphics when you have PARTICLE EFFECTS! Really though, go with the style you feel most comfortable with 😉