Centipede 2013 – End of Day #1 – Game finished!
Playable at http://centipede2013.herokuapp.com/
- I’ve managed to get it so that it’s not too easy from the very beginning, and you can actually die if you’re not careful (hurrah).
- I’ve also added animations and drawn a load of stuff in SpriteSomething on my iPad
- I’ve made sure it’s obvious that you get hurt when you’re hit by a bullet
- I made a decision to only give one flower at a time as it keeps it difficult
I’ve actually probably spent about 6 hours putting together the game, and another 6 hours tweaking, tweaking, tweaking – it turns out it’s really hard to make a game ‘fun’ and ‘difficult’ etc.
I’m not quite there yet, tomorrow I’m going to
- Add an on-going score counter
- Add code for ‘game over’
- Add touch controls for mobile devices
- Add instructions on start so you know what you’re doing
- Add sounds
That is all pretty trivial and then I’ll get onto adding more things to make the game more “interesting” and “fun”
- There is a tendency for the ‘cover’ to erode by the 10th level or so, might consider a way to keep it coming back
- Power-ups would be cool. but not really sure what sort of power-ups to use
